mental ray Tips and Tricks
Learn an array of creative tips and tricks to rendering and time-saving mental ray techniques that can be used for Product Design, Film, Games, and Commercials. Software required: Maya 8 or higher (Maya 8.5 required for project files).
What you'll learn
Contains 2 hours of project-based training - Perfect for intermediate artists maximizing time and creativity. Popular highlights include: Storing / Reusing Global Illumination Photon Maps; Storing / Reusing Final Gather Maps; BSP Diagnostics; mental ray Render Diagnostics; Render Layers; Layer Overrides; Custom MEL Scripts for Attribute Adjustment; Converting to .MAP format; Controlling Final Gather Light Intensity; Compositing Render Layers in External Applications; Depth Passes for Depth-of-Field Effects; Motion Vector Passes; Optimizing mental ray Memory Usage. Software required: Maya 8 or higher (Maya 8.5 required for project files).
Table of contents
- Storing and Reusing Global Illumination Photon Maps to Increase Rendering Speed 9m
- Storing and Reusing Final Gather Maps to Increase Rendering Speed 10m
- Using BSP Diagnose in Order to Increase mental ray's Render Performance 9m
- Setting Limits on mental ray's Memory Usage as a Way of Improving Rendering Stability 4m
- Pinpointing Potential Rendering Complications Using the mental ray Render Diagnostics 10m
- Using Render Layers to Break Renders into Multiple Passes 14m
- Using Maya's Layer Overrides to Enable or Disable Attributes on Individual Render Layers 10m
- Using a Custom MEL Script to Alter Special Attributes Across Multiple Selected Objects 10m
- Compositing Separate Render Layers Together into a Final Image 13m
- Using a Depth Pass to Very Quickly Create Depth-of-field Effects in Your Final Renders 10m
- Creating a Motion Vector Pass to Quickly Create Motion-blurring Effects 9m
- Using Motion Vectors Within Maya to Add Fast Motion-blurring to Your Renders 15m
- Using the Final Gather (FG) Render Mode to Cast and Store FG Point Information 13m