Expanded

Mesh Creation Concepts in ZBrush

In this ZBrush tutorial, we'll look at creating and modifying primitive objects. Software required: ZBrush 4R6.
Course info
Level
Beginner
Updated
Nov 22, 2014
Duration
57m
Table of contents
Description
Course info
Level
Beginner
Updated
Nov 22, 2014
Duration
57m
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Description

In this ZBrush tutorial, we'll look at creating and modifying primitive objects. ZBrush is a great tool for sculpting and painting, but one of the advantages it has over other similar applications is its ability to create geometry. Instead of needing to bring in base geometry from another application, there are several methods for creating that geometry within ZBrush. We'll look at using ZSpheres to build up armatures and base meshes. We'll also learn about using the Topology tools to create meshes, as well as mesh extraction and remeshing. We'll also talk about ShadowBox and creating meshes using Morph Targets. By the end of this ZBrush training, you'll have a much better idea of the kinds of tools available for creating geometry. Software required: ZBrush 4R6.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Oh, I'm just a with digital tutors Picks a logic authorized training provider. In this series of tutorials, we'll talk about a variety of ways that you can create geometry in C brush. The brush is a great tool for sculpting and painting, but one of the advantages that it has over other similar applications is its ability to create geometry from nothing. So instead of needing to bring in base geometry from another application, there are several methods for creating that geometry within Z Brush in this course will look at creating and modifying primitive objects will look at using ze spheres to build up our matures and base meshes. We'll learn about using the topology tools to create meshes as well as mesh extraction and re bashing. Also talk about shadow box and creating message using more targets. In the end, you have a much better idea some kinds of tools that are available in zebras for creating your own geometry. So let's go ahead and get started by talking about ze brush primitives