In this ZBrush tutorial, we'll look at creating and modifying primitive objects. ZBrush is a great tool for sculpting and painting, but one of the advantages it has over other similar applications is its ability to create geometry. Instead of needing to bring in base geometry from another application, there are several methods for creating that geometry within ZBrush. We'll look at using ZSpheres to build up armatures and base meshes. We'll also learn about using the Topology tools to create meshes, as well as mesh extraction and remeshing. We'll also talk about ShadowBox and creating meshes using Morph Targets. By the end of this ZBrush training, you'll have a much better idea of the kinds of tools available for creating geometry. Software required: ZBrush 4R6.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.