In this course, we will build a stylized super-computer in 3ds Max. When building props and set pieces, even those of the more simplified variety, it's sometimes difficult to know where to start. It's also a challenge to create models that have a consistent visual style, not only within themselves, but with the characters and other props that inhabit that environment. In this course, we will use the modeling tools in 3ds Max to build a cartoon-style super-computer. We'll explore modeling tools like connect edges, bevel, and extrude as well as spline-based tools that will allow us to build some of the different pieces of the model. In addition, we'll learn to use modifiers to achieve a cartoon-like, stylized look. Upon completion, you'll be able to start building up your own stylized props and set pieces to enhance the 3D worlds you create. Software required: 3ds Max 2010 and up.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Introduction and Project Overview Hello, I'm Justin with Digital-Tutors, an Autodesk authorized publisher, and in this series of lessons we're going to use some basic modeling techniques in 3ds Max to build a stylized supercomputer. So we'll look at a variety of polygon modeling tools we can use to build some of the basic shapes of the computer. Using tools like Extrude, and Connect Edges, and Bevel, we can get quite far in building up our model. And we'll also build an electric arc using some splines and modifiers, and we'll look at how we can use the modifiers to deform our objects to get a nice cartoony look to the model. Now when building props and set pieces, even those of the more simplified variety, it's sometimes a little difficult to know where to start. It's also a challenge to create models that have a consistent visual style, not only within themselves, but with the characters and the other props that inhabit that world. Now following these lessons, you'll be able to use the modeling tools in Max to start building up your own stylized props and set pieces to enhance the 3D worlds that you create. So with that, let's go ahead and get started.