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Modeling a Character for Animation in 3ds Max

In this series of lessons we're going to build a complete character in 3ds Max that you can use to rig and practice your animation. Software required: 3ds Max 2010.

Intermediate
1h 53m
(3)

Created by Justin Marshall

Last Updated Mar 18, 2019

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  • Course

Modeling a Character for Animation in 3ds Max

In this series of lessons we're going to build a complete character in 3ds Max that you can use to rig and practice your animation. Software required: 3ds Max 2010.

Intermediate
1h 53m
(3)

Created by Justin Marshall

Last Updated Mar 18, 2019

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What you'll learn

In this series of lessons we're going to build a complete character in 3ds Max that you can use to rig and practice your animation. When rigging and animating in 3ds Max, it's always nice to have an appealing character to work with. If you don't have a lot of experience modeling, however, it can be difficult to create a character you'll be happy spending much time animating. There are free characters and rigs out there, but many have been used over and over, and it would be nice to be able to create something you can call your own. In these lessons we'll cover the building of a simple character, with emotive eyes and eyebrows, that you can then rig and animate. We'll look at methods for building the head, body, arms, and legs and connecting them all together. We'll talk about building the topology with an eye towards rigging and animation- building it to deform well. The goal at the end of these lessons is not to give you a new prebuilt model to use, but to teach you to use the techniques shown to create your own custom character, ready to rig and animate. Software required: 3ds Max 2010.

Modeling a Character for Animation in 3ds Max
Intermediate
1h 53m
(3)
Table of contents

About the author
Justin Marshall - Pluralsight course - Modeling a Character for Animation in 3ds Max
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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