Modeling a Character for Animation in 3ds Max

In this series of lessons we're going to build a complete character in 3ds Max that you can use to rig and practice your animation. Software required: 3ds Max 2010.
Course info
Level
Intermediate
Updated
Nov 11, 2009
Duration
1h 52m
Table of contents
Description
Course info
Level
Intermediate
Updated
Nov 11, 2009
Duration
1h 52m
Description

In this series of lessons we're going to build a complete character in 3ds Max that you can use to rig and practice your animation. When rigging and animating in 3ds Max, it's always nice to have an appealing character to work with. If you don't have a lot of experience modeling, however, it can be difficult to create a character you'll be happy spending much time animating. There are free characters and rigs out there, but many have been used over and over, and it would be nice to be able to create something you can call your own. In these lessons we'll cover the building of a simple character, with emotive eyes and eyebrows, that you can then rig and animate. We'll look at methods for building the head, body, arms, and legs and connecting them all together. We'll talk about building the topology with an eye towards rigging and animation- building it to deform well. The goal at the end of these lessons is not to give you a new prebuilt model to use, but to teach you to use the techniques shown to create your own custom character, ready to rig and animate. Software required: 3ds Max 2010.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello, I'm Justin. With digital tutors. Photodisc Authorized publisher in Siri's of lessons, We're going to build a complete character in three D s Max that you can then use to rig and practice your animation. So when reeking an animating, it's always nice to have an appealing character to work with. If you don't have a lot of experience modelling, however, it can be difficult to create a character that you'll be happy spending too much time animating. There are free characters and rigs out there, but many have been used over and over in it. It would be nice to be able to create something that you can call your own, and these lessons were covered the building of a simple character with the motive, eyes and eyebrows. And you can then Reagan animate well, look at methods for building the head, body, arms, legs and connecting them all together. We'll talk about building that apology with a little bit of an eye toward rigging an animation, so building it to perform well now the goal. At the end of these lessons, it's not really to give you a new pre built model to use, but to teach you to use the technique shown to create your own custom character, ready to rig. So with that, let's go ahead and get started.