In this course, we will build a character for use in rigging and animation. When rigging and animating, it's always nice to have an appealing character to work with. However, if you don't have a lot of experience modeling, it can be difficult to create a character you will be happy animating. There are free characters and rigs out there, but many have been used over and over, and it would be nice to create something you can call your own. In this course, we'll cover the building of a simple character, with emotive eyes and eyebrows that you can then rig and animate. We'll look at methods for building the head, body, arms, and legs and connecting them all together. We'll talk about building the topology with an eye towards rigging and animation - building it to deform well. The ultimate goal of this course is not to give you a new pre-built model to use, but rather to teach you to use the techniques shown to create your own custom character, ready to rig. Software required: Maya 2009 and up.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Introduction and Project Overview [Autogenerated] I'm Justin with digital tutors, Autodesk authorized publisher. And in this series of lessons, we're gonna build a complete character that you can use to rig in practice your animation. So when rigging and animating it, it's always nice to have an appealing character to work with. We don't have a lot of modeling. Experience, however, can be a little bit difficult to create a character that you'll be happy spending much time anime. Now there are free characters and rigs out there, but many of those have been used over and over, and it might be nice to be able to create something that you can call your own. In these lessons will cover the building of a simple character within motive, eyes and eyebrows. You can then rig an enemy well, look at methods for building head, body and arms legs and connecting all those together. We'll talk about building with apology with an eye toward rigging an animation so building it to perform well. And the goal at the end of these lessons is not really to give you a new pre built models use, but to teach you to use the techniques shown to create your own custom character ready to rig so that let's go ahead and let's get started