Modeling and Rendering a Concept Design for Footwear in Blender and KeyShot

Throughout these lessons, we will dig into powerful techniques for creating a compelling 3D model of a conceptual pair of casual footwear. Software required: Blender 2.72, KeyShot.
Course info
Level
Advanced
Updated
May 15, 2015
Duration
6h 60m
Table of contents
Introduction and Project Overview
Modeling and Rendering a Concept Design for Footwear in Blender and KeyShot
Setting up Our User Interface 4m Beginning the Sole of Our Shoe 9m Blocking in Our Midsole 6m Utilizing the Face Selection Mode 5m Duplicating and Separating Edges 5m Working on the Heel Counter 11m Transforming the Lateral and Medial Panels 10m Modeling the Lateral Y-panel 9m Blocking in the Medial Y-panel 10m Constructing the Tongue and Pull Loop 9m Organizing Our Scene 2m Adding Edge Loops to Match Our Concept Image 7m Creating the Midsole Scallop Detail 7m Modeling the Outsole 6m Adding the Midsole Inset 5m Beveling the Midsole Trim 9m Adjusting the Toe Cap 4m Detailing the Heel Counter 9m Sculpting the Lateral Y-panel 9m Sculpting the Medial Y-panel 6m Adjusting the Tongue and Pull Loop 10m Blocking in the Heel Counter Base Geometry 7m Modifying the Heel Counter's Polygon Flow 7m Splitting and Refining the Tongue 9m Detailing the Tongue Interior 6m Splitting the Heel Counter 4m Refining the Heel Counter and Collar 7m Refining the Toe Cap and Tongue Trim 8m Adjusting Medial and Lateral Panels 9m Laying out Our Eyelets 8m Modeling the Lace Center Geometry 9m Lacing Across the Vamp 5m Lacing Across the Throat 7m Adding Dangling Lace Ends 9m Adding Eyelets to Lateral Y-panel 9m Adding Eyelets to Medial Y-panel 8m Adjusting the Laces 11m Connecting and Creasing the Laces and Lace Tips 8m Debossing the Tongue and Adding the Tongue Stay 10m Smoothing the Midsole Scallop Transitions 6m Adding Stitch Wells to the Upper Panels 6m Detailing the Pull Loop and Tongue 7m Stitching the Lateral Y-panel 11m Stitching the Medial Y-panel 7m Adjusting the Y-panel Stitching 6m Stitching the Toe Cap 6m Stitching the Tongue 7m Stitching the Heel Collar and Pull Loop 7m Adding UV Maps to the Upper 8m Adding UV Maps to the Y-panels and Sole 8m Isolating the Model for Export to KeyShot 6m Mirroring the Render Model 3m Setting up Our KeyShot Scene 8m Establishing Materials 9m Texturing the Heel Counter 9m Refining Our Textures 8m Finalizing Our Project 7m
Description
Course info
Level
Advanced
Updated
May 15, 2015
Duration
6h 60m
Description

Throughout these lessons, we will dig into powerful techniques for creating a compelling 3D model of a conceptual pair of casual footwear. The subtleties of creating footwear in 3D can be challenging to capture realistically. In this tutorial, we'll cover the core aspects of proportion and construction details to help sell the concept. By the end of this tutorial, you'll be comfortable converting 2D concepts into lifelike 3D models suitable for presentations to clients, renderings for advertising, or even 3D printing for technical evaluation. Software required: Blender 2.72, KeyShot.

About the author
About the author

Gamal Prather hails from suburban Cincinnati and spent his early working years in southern Connecticut and New York City.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone, my name is Gamal Prather. I am Chief Creative and Minister of Culture at Ateliersavant, which is a strategy and design agency based in Los Angeles. I'm currently working on furniture and interior design for restaurants and boutiques as well as lifestyle products including headwear, eyewear and footwear, soft goods and bags and headphones, watches and jewelry for brands like Air Canada, American Airlines, Lumitive, The Case, Innovega and the House of Marley. In this course, we're going to model a pair of lifestyle high top sneakers. Some of the key takeaways from watching this course include learning how to streamline Blender's user interface for optimized modeling workflow as well as quickly generating proportional, flexible meshes for preliminary modeling tasks. You'll also learn how to simplify your workflow by adjusting mesh geometry to create proper edge flow and add critical details that add realism and believability to the original concept design. Lastly, you'll learn how to light and texture model created in Blender using KeyShot. By the end of the training, you'll be able to confidently assess 2D illustrations as a guide for 3D modeling, understand footwear industry terminology, create proportionally accurate base meshes that are easily refined into polished, professional 3D models that breathe life into visualizations suitable for pitch presentations, marketing collateral and advertisement campaigns. I'm excited to work with Digital-Tutors and share these techniques with you. So let's get started with the first lesson.