In this workshop we will learn how to model a variety of non-organic objects to create a whole scene. This workshop will focus on an efficient non-organic modeling workflow, utilizing Maya's powerful modeling toolset to create a whole scene from start to finish. It will establish a firm grounding for beginners new to non-organic modeling and modeling in Maya, as well as demonstrating techniques and workflows to more experienced users. While the focus will be on modeling, the workshop will also briefly cover camera, lighting and shader setups as well as looking at the final composite in Photoshop. Software required: Maya 2011, Photoshop CS5. Software required: Maya 2011, Photoshop CS5 .
Introduction and Project Overview [Autogenerated] Hi there, folks. My name's planning on I'm a Feline three are based in the UK I have over five years of experience working in many areas of the animation industry. These include episodic TV series commercials, games on animated feature film. I also have over two years of experience teaching at one of Yuki's told investors is I specialize in T Morning on digital sculpture. I'm also Highness filled generalised with productions billions in almost every aspect of free content. In this fort shot, we're going to be looking at a tree character on environment and a selection of crops using non organic modeling tenants. Using many of these techniques can be applied to the aggressions of mine as well as other more than we will start with a set of musical assessed to speed up our work for Wei will then create specific parts of a robot character on the props that go along with it well, then move on to create the environment on the set dressing as well as then looking at the camera and shoot herself before concluding with the final composer of the image and say, with that, let's move on to our fourth place