Simple play icon Course
Skills Expanded

Modeling a Fantasy Character in Maya

by Pat Imrie

In this Maya tutorial, we will look at creating functional, efficient topology and learn how to utilize it to model a detailed character. Software required: Maya 2011.

What you'll learn

In this Maya tutorial, we will look at creating functional, efficient topology and learn how to utilize it to model a detailed character. Throughout these lessons we will take an in-depth look at some mixed polygon modeling techniques using Maya 2011. We'll focus on creating animation-friendly topology for our fantasy style character that will not only deform correctly but will also showcase detailed anatomy. By the end of this tutorial, we will have learned how to model clothes, props, books, candles, and a human skull while covering a wide variety of modeling techniques to produce detailed and accurate meshes. While this tutorial uses Maya 2011, the techniques used are transferable to any other polygon modeling software program. Software required: Maya 2011.

About the author

Pat Imrie is a Freelance 3D artist with 4 years experience in the animation industry. Over the course of his career he has worked in many areas of the industry, including TV programs, commercials, animated feature film and education. He had the great fortune to work on Sylvain Chomet’s Oscar Nominated ‘Le Illusionist’, he has also had the pleasure of teaching 3D production practice with a variety of software packages for over 2 years. Although he specializes in modeling, sculpting, and texturing... more

Ready to upskill? Get started