Description
Course info
Level
Intermediate
Updated
Oct 3, 2011
Duration
6h 28m
Description

In this Maya tutorial, we'll use a variety of modeling tools and techniques to construct a female android. We'll start the process by setting up reference images so our results match more closely. We'll look at how to start blocking in the main elements of our android model. We'll explore methods for cutting geometry apart to use as the various pieces. We'll use smoothing methods to get nice contoured shapes and learn a few ways to create hard, beveled edges to get a machined look. We'll use polygon geometry for the most part, but we'll also use NURBS for a few specific pieces. By the end of this Maya tutorial, you'll have a completed android model that you built from scratch, but more importantly, you'll be familiar with the tools and techniques used so you can apply them to your own projects. Software required: Maya 2012.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello, I'm Justin with digital tutors. Autodesk authorized publisher in this series of lessons will use a variety of modelling tools and techniques to construct a female android, and Maya will start the process by setting up reference images so our results match more closely. Well, then, look at how to start blocking in the main parts of our android. We'll explore methods for cutting geometry apart uses. The various pieces will use smoothing methods to get nice contoured shapes and learn a few ways to create hard beveled edges to get a machine Look, we'll use polygon geometry for the most part, but we'll also use nerves for a few specific areas. In the end, you'll have a completed android model that you built from scratch. But more importantly, you'll be familiar with the tools and techniques used so you can then apply them to your own projects so that let's go ahead and get started.