In this course, we will use a number of NURBS techniques to build a skateboard in 3ds Max. NURBS geometry provides several advantages over some of the other types of building methods available, but the process for creating NURBS geometry is somewhat different from building polygon or sub-d models. We'll explore hard surface modeling by using a variety of NURBS and spline tools and techniques in 3ds Max to build a skateboard. We'll go over tools like fillets, making NURBS primitives, and using splines. Upon completion, you'll have a taste of the NURBS building process in 3ds Max and be able use these tools in your own projects. Software required: 3ds Max 2010 and up.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Introduction and Project Overview Hello, I'm Justin with Digital Tutors, an Autodesk Authorized Publisher. In this series of lessons, we're going to use some Nurbs tools and techniques in 3ds Max to build a skateboard. We'll begin the process by using some splines and curves to draw an outline of the deck, and then we'll finish the deck, add some thickness to it. We'll go ahead and convert some primitives to Nurbs and then shape those using their sub-objects. We'll also model some fillet geometry to create a single space for the trucks of the skateboard. We'll finish up our model by adding the wheels, and then some bolts. So Nurbs geometry provides some advantages over the other types of building methods available, with the process for creating Nurbs geometry is just a little bit different from building polygon or sub-D models. And in this series of lessons, you'll get a little taste of that building process and you'll be able to use these Nurbs tools to start building your own models. So with that, let's go ahead and get started.