Modeling a Sci-Fi City in 3ds Max

Learn how to create your own futuristic city to scale with animated cameras and vehicles in this 3ds Max tutorial. Software required: 3ds Max.
Course info
Level
Advanced
Updated
Oct 3, 2011
Duration
4h 5m
Table of contents
Introduction and Project Overview
Modeling a Sci-Fi City in 3ds Max
Project Workflow from Image Research to Final Render 2m Customizing 3ds Max for Your Specific Project 3m Creating an Interesting Perimeter for a Futuristic City 5m Scale the Perimeter to 3 Miles Across 2m Copying and Cloning Buildings for Speed and Style 2m Making Two Buildings with a Bridged Walkway 14m Developing the Buildings with Polygon Modeling Tools 13m Chamfer Box Building with Windows: Part 1 4m Chamfer Box Building with Windows: Part 2 6m Making Buildings from Cylinders: Part 1 6m Making Buildings from Cylinders: Part 2 13m Making Buildings from Cylinders: Part 3 4m Improve Your View with Rescale World Units 4m Making Buildings from Capsules 10m Making a Domed Building from a Rotated Sphere 11m Making a Large Building from an Extruded Spline 11m Making Elevated Roads Using the Sweep Modifier 15m Making a Road Cut into the City Surface with Pro Boolean 6m Planning Materials for the Buildings 3m Creating Materials for the Buildings 12m Materials for the Highway 5m Setting up a Sky Background with a Noise Gradient 5m Creating a Vehicle: Part 1 8m Creating a Vehicle: Part 2 12m Modifying Vehicles for the Road with Wheels 3m Setting up Vehicles for Animation Using Path Constraint 4m Camera Fly-through: Part 1 2m Camera Fly-through: Part 2 11m Camera Fly-through: Part 3 5m Animating the Linked Flying Car 5m Animating the Rotor Linked to the Flying Car 2m Controlling Position of Car on Road with Path Constraint 3m Secondary Animation: Part 1 2m Secondary Animation: Part 2 2m Secondary Animation: Part 3 1m Secondary Animation: Part 4 4m Evaluation Renders: Part 1 4m Evaluation Renders: Part 2 2m Adding an Area Light for Dramatic Lighting and Controlling Shadow Softness 8m Animation Renders to Sequential Files and Previewing in Ram Player 7m
Description
Course info
Level
Advanced
Updated
Oct 3, 2011
Duration
4h 5m
Description

Learn how to create your own futuristic city to scale with animated cameras and vehicles in this 3ds Max tutorial. Planning, reference materials, and imagination will be addressed, so that students are led to optionally create their own version of the tutorial, equipped with the methods they learn in the video. Included is creating a 3D set to scale, how to make models appear large and dramatic, and maximizing the use of 3 simple tools -- extrude, inset and bevel in polygonal modeling. We will create textures for variation in tones of buildings. Cloning of buildings and attention to staging will be discussed and demonstrated, to maximize the use of a limited number of models to achieve a sense of scale, without sacrificing variety. The fly-through will include creating and animating a camera as it travels with a vehicle flying through the model city. Textures will be from the 3ds Max libraries. A procedural map will be used to create a futuristic sky around the scene. We also cover mental ray rendering and the daylight system for sophisticated shadows, ambient lighting and reflections for glass. Software required: 3ds Max.

About the author
About the author

Steve graduated with a BFA from Pratt Institute in Brooklyn, NY.

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