Description
Course info
Level
Advanced
Updated
Aug 1, 2012
Duration
4h 1m
Description

Throughout this series of tutorials, we will explore how to model, UV, texture, light, render, and composite a futuristic military vehicle. Using subdivision surfaces, we will begin by blocking out the main shapes of the vehicle before we focus on smaller geometry details and surface refinement. Once we are happy with the model, we will move into Maya, where we will apply a full set of UVs. This will then allow us to focus on adding more details through the texture pages. With the model built and textured, we can finally turn our attention to lighting the scene and creating our final render. The aim of this tutorial is to show how to quickly create a high-resolution vehicle from its concept to final render while sharing lots of tips and shortcuts along the way. Once completed, we can then take the lessons learned throughout this course and apply them to future projects, confidently creating high-quality work in a fraction of the time. Software required: Maya 2013, Photoshop CS6, Silo 2.2, CrazyBump.

About the author
About the author

Antony Ward is a Freelance Digital Artist, Animator and Writer based in the UK.

More from the author
More courses by Antony Ward
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Antony Ward, a freelance digital artist, animator, and writer based in the UK. I've been working in the game industry since the early 1990s, and since going freelance I've branched out into more production-based art and illustration as well as writing three technical manuals and many more tutorials. Over the next few hours, we're going to explore the creation of a futuristic, military-type vehicle. Using subdivision surfaces, we will begin by blocking out the main shapes of the vehicle before we then focus on smaller geometry details and surface refinement. We will then move into Maya, where we will apply a full set of UVs. With the model built, UVed and textured, we can finally turn our attention to lighting and creating a final render. The aim of this tutorial is to show how to quickly create a high-resolution vehicle from concept right through to final render, while sharing lots of tips and shortcuts along the way. So that's me and a brief description of what we'll be doing. With that out of the way, let's move on to the first lesson.