If you're a Maya artist who wants to learn how to use MODO, this course is for you. You'll learn about the core differences and similarities between Maya and MODO, including navigation, moving geometry, tools, creating renders, animation, and more.
Maya artists can enhance their work by integrating MODO into their pipeline, but while there are many similarities between the two programs, there are also significant differences. This course, MODO for Maya Artists, will help you understand how they can work together. We'll start by discussing the interface and learning how the different areas correspond to the familiar Maya interface, continuing on to learn how to navigate the 3D view, use some common hotkeys, and change MODO's navigation to match the Maya navigation. Next, you'll learn about how MODO deals with objects, how you can move geometry around within those items, as well as how to use the many tools in MODO to affect models and add materials and textures to your renders. You'll finish up by learning the basics of animation and talk about moving files between Maya and MODO. By the end of this MODO training, you'll have a much better idea of the differences and similarities between Maya and MODO and will be able to start using the strengths of MODO as you integrate it into your Maya pipeline.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.