If you're a Maya artist who wants to learn how to use MODO, this course is for you. You'll learn about the core differences and similarities between Maya and MODO, including navigation, moving geometry, tools, creating renders, animation, and more.
Maya artists can enhance their work by integrating MODO into their pipeline, but while there are many similarities between the two programs, there are also significant differences. This course, MODO for Maya Artists, will help you understand how they can work together. We'll start by discussing the interface and learning how the different areas correspond to the familiar Maya interface, continuing on to learn how to navigate the 3D view, use some common hotkeys, and change MODO's navigation to match the Maya navigation. Next, you'll learn about how MODO deals with objects, how you can move geometry around within those items, as well as how to use the many tools in MODO to affect models and add materials and textures to your renders. You'll finish up by learning the basics of animation and talk about moving files between Maya and MODO. By the end of this MODO training, you'll have a much better idea of the differences and similarities between Maya and MODO and will be able to start using the strengths of MODO as you integrate it into your Maya pipeline.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Introduction and Project Overview Hello and welcome to MODO for Maya Artists. MODO is a very powerful and flexible 3D application. Now even if you're primarily a Maya artist, MODO can be a great tool to add to your arsenal. MODO has many strengths that can be leveraged in your pipeline, but transitioning to a new piece of software can sometimes be a little bit daunting. In this series of lessons, we'll learn to work in MODO from the perspective of a Maya artist. We'll start by discussing the interface and learn how the different areas correspond to the familiar Maya interface. We'll continue by learning to navigate the preview, learn some common hotkeys, and learn how to change MODO's navigation to match the Maya navigation that we're used to. Next, we'll learn about how MODO deals with objects. Specifically, the difference between mesh items and components, and how we can move geometry around within those items. Next up, we'll be working with tools in MODO. How to apply those tools and an explanation of a very flexible tool pipe. We'll also cover the use of action centers and fall offs to really customize how our tools affect models across their surfaces. We'll learn about MODO's shader tree and how we can use this layer-based workflow to add materials and textures to our scenes. We'll also cover creating renders in MODO and using the preview viewport to quickly develop the look of our scenes. We'll finish up by learning the basics of animation from the MODO perspective and talk about moving files between Maya and MODO. And once we're done, you'll have a much better idea of the differences and similarities between Maya and MODO, and you will be able to start using the strengths of MODO as you integrate it into your Maya pipeline. So let's get started by taking a look at the MODO interface.