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Motorcycle Modeling Techniques in CINEMA 4D

by Justin Marshall

In this CINEMA 4D tutorial, we will go through the process of building a motorcycle. Software required: CINEMA 4D R13.

What you'll learn

In this CINEMA 4D tutorial, we will go through the process of building a motorcycle. We will start by setting up reference images for the bike and then using some spline-based tools and techniques to begin building up the molded fairing pieces. We'll then use CINEMA 4D's unique, hierarchical workflow to construct the different elements of the motorcycle. We'll use box modeling techniques to build up parts like the tank and other body elements. Combining splines will allow us to build complex hard surface shapes like the brake discs. All along the way, we'll talk about smoothing techniques and using symmetry to speed up our workflow. By the end, you'll have a motorcycle model and knowledge you can apply to your own custom bike or model. Software required: CINEMA 4D R13.

About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials, and images published in 3D World and 3D Artist. As an author, Justin enjoys collaborating with fellow authors, especially on project... more

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