NanoMesh Workflows in ZBrush
In this ZBrush tutorial, we'll learn how NanoMesh enables artists to quickly instance models using other surfaces. Software required: ZBrush 4R7.
What you'll learn
In this ZBrush tutorial, we'll learn how NanoMesh enables artists to quickly instance models using other surfaces. We'll learn to use the ZModeler brush to quickly add NanoMesh instances to objects. We'll learn to use the NanoMesh settings to randomize the instances across a surface to give them a more natural look. You'll also learn to create your own NanoMesh brush that you can populate with custom pieces of geometry so they're right at your fingertips. We'll cover tiling instances across polygons to create patterns and methods for adding color to our instances. Finally, we'll look at how we can convert our instances to actual geometry and even seamless meshes. By the end of this ZBrush training, you'll have a much better idea of how to work with NanoMeshes and how you can start to incorporate them into your own workflow. Software required: ZBrush 4R7.
Table of contents
- Basic Nanomesh Functions 6m
- Creating a Nanomesh Brush 7m
- Creating Random Rock Debris 6m
- Adding Nanomeshes Based on Polygroups 7m
- Randomizing Meshes to Create the Mortar 4m
- Adding Nanomesh Layers 6m
- Adding Rubble to the Floor 8m
- Tiling Nanomeshes 6m
- Changing the Look of Nanomeshes 7m
- Converting Nanomeshes to Geometry 7m