In this ZBrush tutorial, we'll learn how NanoMesh enables artists to quickly instance models using other surfaces. We'll learn to use the ZModeler brush to quickly add NanoMesh instances to objects. We'll learn to use the NanoMesh settings to randomize the instances across a surface to give them a more natural look. You'll also learn to create your own NanoMesh brush that you can populate with custom pieces of geometry so they're right at your fingertips. We'll cover tiling instances across polygons to create patterns and methods for adding color to our instances. Finally, we'll look at how we can convert our instances to actual geometry and even seamless meshes. By the end of this ZBrush training, you'll have a much better idea of how to work with NanoMeshes and how you can start to incorporate them into your own workflow. Software required: ZBrush 4R7.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.