Description
Course info
Level
Intermediate
Updated
Nov 1, 2012
Duration
2h 41m
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Description

In this series of CryENGINE tutorials, we will learn the fundamentals to creating awesome particle effects in CryEngine. We'll start off by learning the fundamental workflow for creating any particle system by creating a simple fire. After that we'll continue learning about the Particles Editor by creating a fire that's a little more realistic. Now while creating this realistic fire effect, We'll learn how to generate sparks, create billowing smoke, and then we'll top off our realistic fire by adding the heat haze. Once we're finished with the fire we'll learn how to create the different elements we need to create a waterfall, like water spray, mist, and foam. Then to finish off the tutorial, we'll learn how to create a complex explosion, which will be really fun. Let's get started!

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, I'm Josh. General futures in this series of tutorials will learn the fundamentals to creating awesome particle effects. In crying, we'll start off by learning the fundamental workflow for creating any particle system by creating a simple fire. After that, we'll continue learning about the particles editor by creating a fire that's a little more realistic now. Are creating this realistic fire effect, will learn how to generate sparks, create billowing smoke. And then we'll top off our realistic fire by adding the heat hates. Now, once we're finished with, the fire will learn how to create the different elements we need to create a waterfall like water spray, mist and phone. Then, to finish off, the course will learn how to create a complex _________, which will be really fun. So by the end of this course, will not only have some really incredible particle effects that you can use in your own game project, but you'll have all the skills and tetanus you need to create just about any particle effect you desire. So with that said, let's get started