Description
Course info
Level
Intermediate
Updated
May 1, 2012
Duration
3h 1m
Description

In this series of lessons we'll learn to use CINEMA 4D's unique modeling workflow to create organic polygon models. We'll start out by talking about what polygons are and what the advantages and disadvantages are of using them. Then, using a dinosaur as an example, we'll use CINEMA 4D's procedural, hierarchy-based workflow in combination with traditional polygon techniques to build an organic model from scratch. We'll cover polygon tools that will allow you to extrude, cut or subdivide your geometry as well as generators that will allow you to work symmetrically and to see a smoothed version of your model as you work. In the end you'll have a great idea of the power and flexibility CINEMA 4D offers when building polygonal models. Software required: CINEMA 4D. Software required: CINEMA 4D .

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello, I'm Justin. With digital tutors. This is polygon modeling Work flows in cinema. Four D In this series of lessons will learn to use cinema forties unique modeling work flow to create organic polygon models. We'll start out by talking about what Polly guns are with. The advantages and disadvantages are refusing them. Then using a dinosaur as an example will use cinema. Forties Procedural hierarchy based workflow in combination with traditional polygon techniques to build an organic model from scratch, will cover polygon tools that will allow you to extrude cut or sub dividers geometry as well as generators that will not work symmetrically and to see a smooth version of your model as you work in the end, you'll have a great idea of the power and flexibility Cinema 40 offers when building your political models. So let's go ahead and get started by talking about polygons.