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Polygon and Sub-D Modeling Workflows in 3ds Max

In this 3ds Max 2012 tutorial, we'll build upon 3ds Max's modeling tools and learn how to apply them to a high poly modeling workflow. Software required: 3ds Max 2012.

Intermediate
7h 21m
(2)

Created by Joshua Kinney

Last Updated Mar 08, 2019

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  • Course

Polygon and Sub-D Modeling Workflows in 3ds Max

In this 3ds Max 2012 tutorial, we'll build upon 3ds Max's modeling tools and learn how to apply them to a high poly modeling workflow. Software required: 3ds Max 2012.

Intermediate
7h 21m
(2)

Created by Joshua Kinney

Last Updated Mar 08, 2019

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What you'll learn

In this 3ds Max 2012 tutorial, we'll build upon 3ds Max's modeling tools and learn how to apply them to a high poly modeling workflow. We'll start off by creating a base mesh for our geometry and use NURMS to smooth out our result, then jump right into creating the details we want in our high poly version model. After that, we'll discover how polygonal modeling can be extremely helpful to give us the exact detail and topology we need for any modeling project we encounter. Software required: 3ds Max 2012.

Polygon and Sub-D Modeling Workflows in 3ds Max
Intermediate
7h 21m
(2)
Table of contents

About the author
Joshua Kinney - Pluralsight course - Polygon and Sub-D Modeling Workflows in 3ds Max
Joshua Kinney
137 courses 4.5 author rating 2798 ratings

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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