Presentation Techniques for Game Art in Marmoset Toolbag

In this series of tutorials we're going to learn how to create stunning renders for game art using Marmoset Toolbag. Software required: Marmoset Toolbag 1.07.
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In this series of tutorials we're going to learn how to create stunning renders for game art using Marmoset Toolbag. Software required: Marmoset Toolbag 1.07.
More
In this series of tutorials we're going to learn how to create stunning renders for game art using Marmoset Toolbag. We'll begin by learning the interface and how to navigate in the viewport. After that we'll jump into production by learning how to import our 3d files into Marmoset Toolbag. Then we'll start creating and modifying materials to apply to our game character. After that, we'll push our scenes even further by setting up lights in our scene using the Sky Tool and dynamic lights. We'll begin to wrap up the training by setting up some post effects like depth of field and bloom to really make our renders stand out. As an added bonus, we'll even learn how to preview animations right inside of Marmoset. Software required: Marmoset Toolbag 1.07.
Table of Contents
Description
In this series of tutorials we're going to learn how to create stunning renders for game art using Marmoset Toolbag. We'll begin by learning the interface and how to navigate in the viewport. After that we'll jump into production by learning how to import our 3d files into Marmoset Toolbag. Then we'll start creating and modifying materials to apply to our game character. After that, we'll push our scenes even further by setting up lights in our scene using the Sky Tool and dynamic lights. We'll begin to wrap up the training by setting up some post effects like depth of field and bloom to really make our renders stand out. As an added bonus, we'll even learn how to preview animations right inside of Marmoset. Software required: Marmoset Toolbag 1.07.
Course info
Level
Beginner
Rating
Duration
1h 35m
Updated
1 Jan 2013
Course authors

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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