Presentation Techniques for Game Art in Marmoset Toolbag

In this series of tutorials we're going to learn how to create stunning renders for game art using Marmoset Toolbag. Software required: Marmoset Toolbag 1.07.
Course info
Level
Beginner
Updated
Jan 1, 2013
Duration
1h 34m
Table of contents
Description
Course info
Level
Beginner
Updated
Jan 1, 2013
Duration
1h 34m
Description

In this series of tutorials we're going to learn how to create stunning renders for game art using Marmoset Toolbag. We'll begin by learning the interface and how to navigate in the viewport. After that we'll jump into production by learning how to import our 3d files into Marmoset Toolbag. Then we'll start creating and modifying materials to apply to our game character. After that, we'll push our scenes even further by setting up lights in our scene using the Sky Tool and dynamic lights. We'll begin to wrap up the training by setting up some post effects like depth of field and bloom to really make our renders stand out. As an added bonus, we'll even learn how to preview animations right inside of Marmoset. Software required: Marmoset Toolbag 1.07.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, I'm Josh with digital tutors. In this series of tutorials, we're going to learn how to create stunning renders for Game are using marmoset Tool bag will begin by learning the interface and how to navigate in the view port. And after that, we'll jump into production by learning how to import our three D files in the marmoset tool bag. Then we'll start creating and modifying materials to apply to our game. Character after that will push our scenes even further by setting up lights and are seen using the sky tool and dynamic lights. We'll begin to wrap up the course by setting up some post effects like depth of field and bloom. To really make our render stand out, as an added bonus will even learn how to preview animations right inside of marmoset. So by the end of this course, you'll have all the knowledge you need to create stunning renders using the powerful marmoset tool bag. So with that, let's get started