Description
Course info
Level
Intermediate
Updated
Mar 1, 2011
Duration
1h 30m
Description

In this ZBrush tutorial, we will learn about a variety of tools and techniques we can use to create better presentations for our ZBrush work. ZBrush is a great tool for creating intricate models, and it is important that you showcase the work that you do in the best possible light. In this series of lessons, we will look at several of the things you need to think about when presenting your ZBrush work as rendered stills or animations. We will start by talking about some of the basic ways to get images and animations out of ZBrush, including things to think about when changing document settings and render settings. We will talk about some of the things you can do to add a little appeal to the presentation of your models, like changing the materials or adding poses to your characters. We will explore some of the animation tools and look at a variety of display options that we can animate. We will look into grounding our models using turntable bases and use XPose to animate SubTool reveals. We will also explore the animation of layers to show off variations, like facial expressions, that we may have created. By the end of this ZBrush tutorial, you will have a better idea of some of the tools you can use to show off the work you have done in ZBrush and create the best impression possible. Software required: ZBrush 4 and up.

About the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] I'm just a professional. Tutors picks a logic authorized training provider. Z Brush is a great tool for creating intricate models, and it's important that you showcase the work that you do in the best possible life in this series of lessons will look at several of the things you need to think about when presenting your Z brushwork has rendered stills or animations. We'll start by talking about some of the basic ways to get images and animations out of sea brush, including things to think about when changing document settings and render settings. We'll talk about some of the things you could do to add a little appeal to the presentation of your models, like changing the materials and adding poses to your characters. We'll explore some of the animation tools and look at a variety of display options that we can animate. We'll look into grounding our models using turntable bases and using exposed to animate subtitle Reveals will also explore the animation of layers to show off variations like facial expressions that we may have created. In the end, you'll have a better idea of some of the tools that you can use to show up the work you've done in C brush and create the best impression. Impossible. So with that, let's go ahead and get started.