We'll start off this Houdini tutorial by recreating a part of the moon's surface by building custom deformation tools. For that we will look into fractals within VOP SOPs, then we'll place some pebbles and rocks on the environment. We'll be working with a simplified lunar moon rover model for this tutorial, which we'll use to deform the surface. The deformation system we create will be based on VDBs, and it will provide all the necessary attributes for the emission of the dust particles. At last we will use the particles in DOPs and create our own custom collisions to simulate the dust. By the end of this Houdini training we'll have discovered how flexible the environment is, and how well networks of different types can work together. There are a few different aspects shown here, which can be adopted in a wide range, and I use these techniques as a good starting point for many effects. Software required: Houdini 13.
Introduction and Project Overview Hello, everyone. My name is Andreas Vrhovsek. I'm an FX TD at Framestore and my latest projects I've been working on include feature movies like Guardians of the Galaxy, Jupiter Ascending and Age of Tomorrow. In this course, we are going to make dynamic surfacing direction which can be applied to a wide range of situations like pull-out shots of pix K creatures smashing the ground. Some of the key takeaways from watching this course include learning how to create a generic terrain. We are going to create the moon surface, dynamically deform the surface with the lunar moon rover, manipulate the mission velocities, particle simulations in tops, and generic placement of elements. By the end of the training, you will have to learned to have linked several networks to create a dynamic effect. I'm excited to work with Digital Tutors and share these techniques with you. So let's get started with the first lesson.