Creating a Production Ready Character in Blender

In this series of Blender tutorials, we'll look at how to create a character following an animation pipeline as if we were in a team production. Software required: Blender 2.73.
Course info
Level
Advanced
Updated
Mar 16, 2015
Duration
16h 18m
Table of contents
Introduction and Project Overview
Creating a Production Ready Character in Blender
Creating a Production Ready Character in Blender Pt. 2
Creating a Production Ready Character in Blender Pt. 3
Creating a Production Ready Character in Blender Pt. 4
Creating a Production Ready Character in Blender Pt. 5
Description
Course info
Level
Advanced
Updated
Mar 16, 2015
Duration
16h 18m
Description

In this series of Blender tutorials, we'll look at how to create a character following an animation pipeline as if we were in a team production. We'll first start by creating a puppet-based on a concept and then rig it for animation. Then we'll create our character model using a mix poly extrude and box model techniques. We'll then create facial expressions using shapekeys and bone drivers. We'll also rig the character by combining two rigging techniques as well as enhancing deformations with shapekeys, drivers, and muscle bones. We'll also create and model dynamic elements such as cloth, fur, and hair to further aid the animation process. Finally, we'll create all the textures, materials, and nodes for cycles rendering. By the end of this Blender training, you'll have acquired knowledge on how to create your own characters following a team production process. Software required: Blender 2.73.

About the author
About the author

Jeannot Landry is a family man and a Freelance 3D Generalist based in Shediac, New-Brunswick, Canada.

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