Professional Series: Creature Concepting in ZBrush

In this ZBrush tutorial, we will talk about methods for using some of the great tools available in ZBrush 4R2 to create creature concepts. Software required: ZBrush 4R2.
Course info
Level
Advanced
Updated
Feb 1, 2012
Duration
1h 19m
Table of contents
Description
Course info
Level
Advanced
Updated
Feb 1, 2012
Duration
1h 19m
Description

In this ZBrush tutorial, we will talk about methods for using some of the great tools available in ZBrush 4R2 to create creature concepts. When creating creatures for different types of projects, it's often necessary to create multiple variations or ideas to be able to narrow down the desired look. The faster and easier this process is, the quicker the final model can be created and integrated into the production. ZBrush 4R2 offers a number tools that lend themselves well to this concepting process. We'll talk about using DynaMesh as an alternative to ZSpheres or ZSketching. It will allow us to quickly build up models without having to worry about polygon count, topology, or stretched polygons. We'll also cover methods for creating pieces with ShadowBox and integrating those pieces quickly into our concept mesh. We'll also talk about adding finer details so we can get a more finished-looking concept. We won't go step by step in creating every part of a particular model, but rather we will talk about the methods you can use to get your creature concepts created as efficiently as possible. Software required: ZBrush 4R2.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
Game Prop Modeling Fundamentals
Beginner
3h 9m
Dec 17, 2019
Retopologizing Game Characters in Maya
Beginner
2h 47m
Mar 14, 2018
More courses by Justin Marshall
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Welcome to the professional Siri's for creature concept ing and Zebras for our Two and Advanced Learning Guide for Skilled Artists, Brought to you by digital Tutors, the world's largest online CD training library and a pixel logic authorized training provider. My name is Justin, and I've had the privilege of teaching zebras to thousands of artists and educators top studios in universities for several years. And this specific hi little course was designed to involve your work flows and give you some concepts to keep in mind as you create creature concept workin, see brush. The objectives for this fast paced course include looking at several updated work flows and techniques for quickly building up concept models in C brush. And we won't be going step by step but rather talking broader terms about some of the tools and methods you can use and some of the options that you have for dealing with those issues that may arise. But before we start, I recommend that you have some experience using ze brush as we cover a lot of information in a shorter Spain of time. If you're an artist, new dizzy brush The beginner's guide courses are perfect place to start. From there, you can check out any of the intermediate step by step project based courses that'll take it through the entire process. So with that, let's go ahead and get started.