Featured resource
2026 Tech Forecast
2026 Tech Forecast

Stay ahead of what’s next in tech with predictions from 1,500+ business leaders, insiders, and Pluralsight Authors.

Get these insights
  • Course

Professional Series: Game Boss Creation in ZBrush

The objectives for this fast-paced, intensive training include looking at options for creating a game-boss type character from start to a game-ready finish. Software required: ZBrush 4R4, TopoGun, Maya, Marmoset Toolbag, Photoshop.

Advanced
1h 54m
(2)

Created by Justin Marshall

Last Updated Feb 27, 2019

Course Thumbnail
  • Course

Professional Series: Game Boss Creation in ZBrush

The objectives for this fast-paced, intensive training include looking at options for creating a game-boss type character from start to a game-ready finish. Software required: ZBrush 4R4, TopoGun, Maya, Marmoset Toolbag, Photoshop.

Advanced
1h 54m
(2)

Created by Justin Marshall

Last Updated Feb 27, 2019

Get started today

Access this course and other top-rated tech content with one of our business plans.

Try this course for free

Access this course and other top-rated tech content with one of our individual plans.

This course is included in the libraries shown below:

  • Core Tech
What you'll learn

The objectives for this fast-paced, intensive training includes looking at options for creating a game-boss type character from start to a game-ready finish. We'll look at mesh creation techniques in ZBrush, topology and UV methods in TopoGun and Maya, and presentation techniques in Marmoset Toolbag. Before we start, I recommend you have experience using ZBrush, TopoGun, and Maya, as we cover what would normally take hours to accomplish in a shorter span of time. We won't be going step by step, but we'll be talking about the overall idea of particular parts of the pipeline. If you're an artist new to any of these applications, we do have Introduction and Beginner's Guide courses to get you started. Software required: ZBrush 4R4, TopoGun, Maya, Marmoset Toolbag, Photoshop.

Professional Series: Game Boss Creation in ZBrush
Advanced
1h 54m
(2)
Table of contents

About the author
Justin Marshall - Pluralsight course - Professional Series: Game Boss Creation in ZBrush
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

Get started with Pluralsight