Professional Series: Game Boss Creation in ZBrush

The objectives for this fast-paced, intensive training include looking at options for creating a game-boss type character from start to a game-ready finish. Software required: ZBrush 4R4, TopoGun, Maya, Marmoset Toolbag, Photoshop.
Course info
Level
Advanced
Updated
Jan 1, 2013
Duration
1h 54m
Table of contents
Description
Course info
Level
Advanced
Updated
Jan 1, 2013
Duration
1h 54m
Description

The objectives for this fast-paced, intensive training includes looking at options for creating a game-boss type character from start to a game-ready finish. We'll look at mesh creation techniques in ZBrush, topology and UV methods in TopoGun and Maya, and presentation techniques in Marmoset Toolbag. Before we start, I recommend you have experience using ZBrush, TopoGun, and Maya, as we cover what would normally take hours to accomplish in a shorter span of time. We won't be going step by step, but we'll be talking about the overall idea of particular parts of the pipeline. If you're an artist new to any of these applications, we do have Introduction and Beginner's Guide courses to get you started. Software required: ZBrush 4R4, TopoGun, Maya, Marmoset Toolbag, Photoshop.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Welcome to the Professional Series for Game Boss Creation in ZBrush, an advanced learning guide for skilled artists brought to by Digital-Tutors, the world's largest online CD training library, as well an Autodesk authorized publisher and Pixologic authorized training provider. My name is Justin. And I've had the privilege of teaching Maya and ZBrush to thousands of artists and educators at top studios and universities for several years. And this specific high-level course was designed to evolve your workflow, and to cover overall concepts of the objectives for this fast-paced intensive course include looking at options for creating a Game Boss type character from start to a finish game ready state. We'll look at mesh creation techniques in ZBrush, topology and UV methods in TopoGun and Maya, and presentation techniques in Marmoset Toolbag. Now before we start, I recommend that you have experience using ZBrush, TopoGun, and Maya as we cover what we normally take hours to accomplish in a shorter span of time. We won't be going step-by-step. But we'll talking about the overall ideas in a particular part of a pipeline. If you're an artist new to any of these applications, we do have introduction and beginner's guide courses to get you started. So with that, let's go ahead and get started with the first lesson.