Quick Start to Animation in 3ds Max: Volume 1

Welcome to the Quick Start to Animation in 3ds Max. Quick Starts are a series of specially-constructed tutorials meant to be followed in sequence and including valuable exercises to reinforce learned concepts. The lesson format for these Quick Starts will be similar to other Digital-Tutors introductory training. We'll go through 3ds Max's Animation Tools in a very methodical way, making sure to cover the tools and techniques that are most important in enabling you to get up and running quickly. Each volume of a Quick Start will build upon the previous volume, enabling us to progressively build up a complex project into a finished state. In this initial volume, we'll cover the basics of getting started with the animation tools in 3ds Max.Software required: Autodesk 3d Max 2015.
Course info
Level
Beginner
Updated
Sep 11, 2015
Duration
54m
Table of contents
Description
Course info
Level
Beginner
Updated
Sep 11, 2015
Duration
54m
Description

Welcome to the Quick Start to Animation in 3ds Max. Quick Starts are a series of specially-constructed tutorials meant to be followed in sequence and including valuable exercises to reinforce learned concepts. The lesson format for these Quick Starts will be similar to other Digital-Tutors introductory training. We'll go through 3ds Max's Animation Tools in a very methodical way, making sure to cover the tools and techniques that are most important in enabling you to get up and running quickly. Each volume of a Quick Start will build upon the previous volume, enabling us to progressively build up a complex project into a finished state. In this initial volume, we'll cover the basics of getting started with the animation tools in 3ds Max. We'll learn how to set our animation preferences and create keyframes. We'll learn about 3ds Max's Dope Sheet, which is used to retime animation. We'll also jump into the Curve Editor and learn how it can be used to polish and cycle animation in 3ds Max. To conclude the tutorial, we'll learn how to view our work in real-time. While building a project together, you'll be provided with valuable knowledge, and the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills that you've learned in a particular volume and apply them to a different asset. These tutorials are designed to be taken in sequence so we really encourage you to start with this volume and proceed all the way through to Volume 3, all so you can take advantage of the periodic assignments along the way to get the full learning experience. For an additional learning resource, download your free copy of our Key Animation Terms Reference Guide and PDF so you can get comfortable with important 3D animation terminology. Software required: Autodesk 3d Max 2015.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi! I'm Delano with Digital-Tutors, an Autodesk Authorized Training provider, and I'd like to welcome you the Quick Start to Animation in 3ds Max. Quick Starts are a series of a specially constructed courses meant to be followed in sequence and include valuable exercises to reinforce learned concepts. The lesson format for these Quick Starts will be similar to other training from Digital-Tutors. We'll go through 3ds Max's animation tools in a very methodical way, making sure to cover the tools and techniques that are most important at enabling you to get up and running quickly. Each volume of a Quick Start will build upon the previous volume, enabling us to build up a project into a finished state, and this initial volume will cover the basics of getting started with the animation tools in 3ds Max. We'll learn how to set our animation preferences and create keyframes. We'll learn about 3ds Max's Dope Sheet, which is used to read time animation. We'll also jump into the Curve Editor and learn how it can be used to polish an animation and cycle as well. To conclude the course, we'll learn how to preview our work in real time. While building a project together, you'll be provided with valuable knowledge, and the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work, and with that in mind, you'll be presented with an assignment immediately following each volume. These assignments will challenge you to take these skills that you've learned in a particular volume and apply them to a different asset. These courses are designed to be taken in sequence, so we really encourage you to start with this volume and proceed all the way through to volume 3, also that you can take advantage of the periodic assignments along the way and get the full learning experience. And with that, we'll begin.