Quick Start to Animation in Maya: Volume 2

Welcome to Volume 2 of the Quick Start to Animation in Maya, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. Software required: Autodesk Maya 2015.
Course info
Level
Beginner
Updated
Jul 1, 2014
Duration
39m
Table of contents
Description
Course info
Level
Beginner
Updated
Jul 1, 2014
Duration
39m
Description

Welcome to Volume 2 of the Quick Start to Animation in Maya, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we'll build on the concepts covered in Volume 1. We'll start by learning how to animate with constraints. We'll then learn about path animation, and to conclude the tutorial, we'll delve deeper into the Graph Editor, learning about more of the amazing tools it offers to help us bring our work to the next level. These tutorials are designed to be taken in sequence so we really encourage you to start with Volume 1 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: Autodesk Maya 2015.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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