Quick Start to Modeling in 3ds Max: Volume 1

In this initial volume, we'll cover the basics of modeling in 3ds Max. We'll discuss the box modeling technique and begin getting acquainted with the most commonly used tools for modeling in 3ds Max. Software required: 3ds Max 2014.
Course info
Rating
(86)
Level
Beginner
Updated
Jul 15, 2013
Duration
2h 32m
Table of contents
Description
Course info
Rating
(86)
Level
Beginner
Updated
Jul 15, 2013
Duration
2h 32m
Description

Welcome to the Quick Start to Modeling in 3ds Max, a series of specially constructed courses meant to be followed in sequence and which include valuable exercises to reinforce learned concepts. We'll go through 3ds Max Modeling in a very methodical, step-by-step way, making sure to cover the tools and techniques that are most important in enabling you to get up and running quickly. Each volume of a Quick Start will build upon the previous volume, enabling us to progressively build up a complex project into a finished state. In this initial volume, we'll cover the basics of modeling in 3ds Max. We'll discuss the box modeling technique and begin getting acquainted with the most commonly used tools for modeling in 3ds Max. We'll learn the why of every modeling decision we make and also learn about which tools would be more appropriate to use in certain situations. In the end, we'll end up with a basic dumpster prop that we will add to our final narrative scene at the end of this Quick Start course. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills that you've learned in a particular volume and apply them to a different asset. Software required: 3ds Max 2014.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Josh with Digital-Tutors, an Autodesk authorized publisher, and I'd like to welcome you to the Quick Start to 3ds Max Modeling, a series of specifically constructed courses meant to be followed in sequence, and which includes valuable exercises to reinforce learned concepts. The lesson format for these Quick Starts will be similar to other Digital-Tutors introductory training. We'll go through 3ds Max modeling in a very methodological, step-by-step way, making sure to cover the tools and techniques that are most important in enabling you to get up and running quickly. Each volume of a Quick Start will build upon the previous volume, enabling up us to progressively build up a complex project into a finished state. In this initial volume, we'll cover the basics of modeling in 3ds Max. We'll discuss the box modeling technique, and begin getting acquainted with the most commonly used tools for modeling in 3ds Max. We'll learn the why of every modeling decisions we make, and also learn about which tools would be more appropriate to use in certain situations. In the end, we'll end up with a basic dumpster prop that we will add to our final narrative scene at the end of the Quick Start course. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. Now with this in mind, you'll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills you need and what you've learned in a particular volume, and apply them to a different asset. Now these courses are designed to be taken in sequence so we really encourage you to start with this volume, and proceed all the way through to Volume 5, and taking advantage of the periodic assignments along the way to get the full learning experience. Now with that said, let's get started.