Quick Start to Modeling in 3ds Max: Volume 4

In Volume 4 of the Quick Start to Modeling in 3ds Max, we'll build on the concepts covered in the previous volumes. Software required: 3ds Max 2014.
Course info
Rating
(14)
Level
Beginner
Updated
Jul 29, 2013
Duration
2h 25m
Table of contents
Description
Course info
Rating
(14)
Level
Beginner
Updated
Jul 29, 2013
Duration
2h 25m
Description

In Volume 4 of the Quick Start to Modeling in 3ds Max, we'll build on the concepts covered in the previous volumes. We'll begin reinforcing all of the concepts, tools and techniques from the previous levels and begin blocking in the major forms of our model. We'll also cover how to begin blocking in specific details of our model by creating some advanced control loops that will be crucial for hard surface modeling. We'll cover more of the Graphite Modeling tools that will really allow us to focus on a speedy workflow that works best for us. At the conclusion of this volume we'll have a finished, highly detailed model that can be used in a narrative scene. These courses are designed to be taken in sequence so we really encourage you to start with Volumes 1 through 3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: 3ds Max 2014.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Josh with Digital-Tutors, an Autodesk authorized publisher, and I'd like to welcome you to Volume 4 of the Quick Start to 3ds Max Modeling, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we'll begin reinforcing all of the concepts, tools, and techniques from the previous levels and begin blocking in the major forms of our model. We'll also cover how to begin blocking in specific details of our model by creating some advanced control loops that will be crucial to hard surface modeling. We'll cover more of the graphite modeling tools that will really allow us to focus in on a speedy workflow that works best for us. At the conclusion of this volume, we'll have a finished highly detailed model that can be used in a narrative scene. These courses are designed to be taken in sequence, so we really encourage you to start with Volume 1 through 3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. So with that said, let's get started.