In volume 2 of the Quick Start to Modeling in Maya, we'll build on the concepts covered in volume 1. We'll start by blocking in the main shape of the weapon case we'll use for this project. You'll learn to think through seamless models and place edges appropriately in preparation for adding to the model. We'll shape the case using polygon modeling tools and use smoothing to get a polished look. We'll also build and attach pieces like the latches and learn to extract detail from existing geometry to add finishing touches. We'll also touch on creating and manipulating NURBS geometry before we finish by cleaning up our model, naming our pieces, scaling, and setting up an appropriate hierarchy. These courses are designed to be taken in sequence so we really encourage you to start with Volume 1 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: Maya 2014.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.