Quick Start to Modeling in Maya: Volume 2

In volume 2 of the Quick Start to Modeling in Maya, we'll build on the concepts covered in volume 1. Software required: Maya 2014.
Course info
Level
Beginner
Updated
Oct 21, 2013
Duration
1h 16m
Table of contents
Description
Course info
Level
Beginner
Updated
Oct 21, 2013
Duration
1h 16m
Description

In volume 2 of the Quick Start to Modeling in Maya, we'll build on the concepts covered in volume 1. We'll start by blocking in the main shape of the weapon case we'll use for this project. You'll learn to think through seamless models and place edges appropriately in preparation for adding to the model. We'll shape the case using polygon modeling tools and use smoothing to get a polished look. We'll also build and attach pieces like the latches and learn to extract detail from existing geometry to add finishing touches. We'll also touch on creating and manipulating NURBS geometry before we finish by cleaning up our model, naming our pieces, scaling, and setting up an appropriate hierarchy. These courses are designed to be taken in sequence so we really encourage you to start with Volume 1 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: Maya 2014.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin with Digital-Tutors, an Autodesk authorized publisher, and I'd like to welcome you to Volume 2 of the Quick Start to Modeling in Maya, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we'll build on the concepts covered in Volume 1. We'll start by blocking in the main shape of the weapons case that we'll be using for this project, you'll learn to think through seamless models and place edges appropriately in preparation for adding to the model. We'll then shape the case using polygon modeling tools and use smoothing to get a polished look. We'll also build and attach pieces, like the latches, and learn to extract detail from existing geometry to add finishing touches, like on the handle. We'll also touch on creating and manipulating NURBS geometry before we finish up by cleaning up model, naming our pieces, scaling appropriately, and in setting up a good hierarchy. Now these courses are really designed to be taken in sequence, so we really encourage you to start with Volume 1 before continuing with this section. We'd also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. So with that, let's go ahead and get started.