Quick Start to Modeling in Maya: Volume 4

In this volume of the Quick Start to Modeling in Maya, we'll build on the concepts covered in previous volumes. Software required: Maya 2014.
Course info
Rating
(33)
Level
Beginner
Updated
Nov 4, 2013
Duration
1h 33m
Table of contents
Description
Course info
Rating
(33)
Level
Beginner
Updated
Nov 4, 2013
Duration
1h 33m
Description

In this volume of the Quick Start to Modeling in Maya, we'll build on the concepts covered in previous volumes. We'll start by blocking in the shells for our robotic drone asset and shaping it to our liking. We'll then use polygon modeling tools to create separate, fitted panels and mechanical detail. We'll build up our model methodically, adding structural pieces that make sense and make the model visually interesting. We'll combine polygon and NURBS geometry to create different pieces, and deformers will help us shape parts of the drone. We'll talk about working efficiently as we model, only building what we need and then duplicating the results. In the end we'll have a robotic drone and you'll be ready to take your knowledge into the next volume. These courses are designed to be taken in sequence so we really encourage you to start with Volume 1-3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: Maya 2014.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
Retopologizing Game Characters in Maya
Beginner
2h 47m
Mar 14, 2018
Game Character Sculpting in ZBrush
Beginner
4h 38m
Feb 16, 2018
More courses by Justin Marshall
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin with Digital-Tutors, an Autodesk authorized publisher, and I'd just like to welcome you to Volume 4 of the Quick Start to Modeling in Maya, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we'll build on the concepts covered in previous volumes. We'll start by blocking in the shells for our robotic drone asset and shaping it to our liking. We'll then use polygon modeling tools to create separate fitted panels and mechanical detail. We'll build up our model methodically, adding structural pieces that make sense and make the model visually interesting. We'll combine polygon and NURBS geometry to create different pieces, and deformers will help us shape parts of the drone. We'll talk about working efficiently as we model, only building what we need and then duplicating the results. In the end, you'll have a robotic drone, and you'll be ready to take your knowledge into the next volume. These courses are really designed to be taken in sequence, so we encourage you to start with Volumes 1 through 3 before continuing with this section, and we'd also encourage you to take advantage of the assignments that follow each volume. These assignments will really allow you to take what you've learned and apply those tools and techniques to your own project, which is really the important thing here. So with that, let's go ahead and get started.