Description
Course info
Level
Beginner
Updated
Nov 11, 2013
Duration
3h 3m
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Description

In the final volume of the Quick Start to Modeling in Maya, we'll build on the concepts covered in all of the previous volumes. We've built small hard-surface props and set pieces, but in this volume we'll build an entire character. We'll use what we've learned to this point to block in the different parts of the character and make sure they all fit together well. We'll discuss character specific topics like animation-ready topology. We'll use reference images in our scenes and talk about building organic shapes, in addition to the hard surface pieces. We will learn to model efficiently by only creating necessary detail and then mirroring it over. This project will be a longer process than previous volumes, but the tools and workflow you'll use will enable you to begin creating your own characters immediately. These courses are designed to be taken in sequence so we really encourage you to start with the first four volumes before continuing with this section. Software required: Maya 2014.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] and oh, I'm just with digital tutors and Autodesk authorized publisher, and I'd like to welcome you to Volume five of the quick Start to Modeling in Maya. A serious, especially constructed course is meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this final volume will build on the concepts covered in all the previous volumes, and we built some small heart service props and set pieces to this point, but in this volume will build. An entire character will use what we've learned to this point to block in the different parts of the character and make sure that they all fit together well, we'll discuss character specific topics like animation. Ready Apology will use reference images in our scenes. We'll talk about building organic shapes. In addition to the hard surface pieces. We'll learn a bottle efficiently by only creating necessary detail than marrying it over to the other side. Then this project will be a longer process than previous volumes, but the tools and workflow that you'll use will enable you to begin creating your own characters immediately. Now, these courses are designed to be taken in sequence, so really encourage you to start with the 1st 4 volumes before continuing with this section. I would also encourage you to take advantage of the assignments that follow each volume. And these assignments will really allow you to take what you've learned and apply the tools and techniques to your own project. So with that, let's go ahead and begin.