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Quick Start to Modeling in MODO: Volume 1

by Justin Marshall

In this initial volume we'll cover the basics of getting started building models in MODO. Software required: MODO 801.

What you'll learn

In this initial volume we'll cover the basics of getting started building models in MODO. We'll discuss the basics of working with mesh items in MODO and how to copy polygons from one item to another. We'll cover methods of creating and working with primitive geometry and creating smooth surfaces by subdividing. We'll cover some of the most commonly used polygon modeling tools like Bevel and Loop Slice. We'll also learn to duplicate geometry in grids and in a radial pattern. In the end we'll create a complete solar array that we can populate across the ground. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills that you've learned in a particular volume and apply them to a different asset. These tutorials are designed to be taken in sequence so we really encourage you to start with this volume and proceed all the way through to Volume 5, and taking advantage of the periodic assignments along the way to get the full learning experience. Software required: MODO 801.

About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials, and images published in 3D World and 3D Artist. As an author, Justin enjoys collaborating with fellow authors, especially on project... more

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