Expanded

Quick Start to Modeling in MODO: Volume 1

In this initial volume we'll cover the basics of getting started building models in MODO. Software required: MODO 801.
Course info
Rating
(12)
Level
Beginner
Updated
Jun 2, 2014
Duration
1h 7m
Table of contents
Description
Course info
Rating
(12)
Level
Beginner
Updated
Jun 2, 2014
Duration
1h 7m
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Description

In this initial volume we'll cover the basics of getting started building models in MODO. We'll discuss the basics of working with mesh items in MODO and how to copy polygons from one item to another. We'll cover methods of creating and working with primitive geometry and creating smooth surfaces by subdividing. We'll cover some of the most commonly used polygon modeling tools like Bevel and Loop Slice. We'll also learn to duplicate geometry in grids and in a radial pattern. In the end we'll create a complete solar array that we can populate across the ground. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills that you've learned in a particular volume and apply them to a different asset. These tutorials are designed to be taken in sequence so we really encourage you to start with this volume and proceed all the way through to Volume 5, and taking advantage of the periodic assignments along the way to get the full learning experience. Software required: MODO 801.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello. I'm Justin with digital tutors and in this initial volume will cover the basics of getting started building models in Moto. We'll discuss the basics of working with mesh items in Moto and how to copy polygons from one item to another will cover methods for creating and working with primitive geometry and creating smooth surfaces by subdividing. We'll cover some of the most commonly used pulling on modelling tools like metal and loop. Slice will also learn to duplicate geometry in grids or in radio patterns, and the end will create a complete solar array that we can populate across the ground. We're following along with these lessons, and building a project together will provide you with valuable knowledge. The real power comes from being able to take your techniques that you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each volume. Now these assignments will challenge you to take the skills that you've learned in a particular volume and apply them to a different asset. These courses are designed to be taken in sequence, so really encourage you to start with this volume and then proceed all the way through Volume three and take advantage of the periodic assignments along the way to really get the full learning experience. So with that, let's go ahead and begin.