Quick Start to Modeling in MODO: Volume 3

Welcome to Volume 3 of the Quick Start to Modeling in MODO, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. Software required: MODO 801.
Course info
Level
Beginner
Updated
Jun 22, 2014
Duration
1h 31m
Table of contents
Description
Course info
Level
Beginner
Updated
Jun 22, 2014
Duration
1h 31m
Description

Welcome to Volume 3 of the Quick Start to Modeling in MODO, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In volume 3 of the Quick Start to Modeling in MODO we'll build on the concepts covered in volumes 1 and 2. We'll start by using a primitive shape to build a fuel tank for a flame thrower or spray weapon. We'll then use the Pen Tool to draw out a custom base shape around that tank. We'll learn to add thickness to drawn shapes and to create clean quad geometry. We'll extract polygons to create additional objects and use the Tube tool to build a connected fuel hose. We'll put all of the tools we've learned to this point into practice to build our weapon before cleaning up our scene, naming our objects, and grouping things together. These courses are designed to be taken in sequence so we really encourage you to start with Volume 1 and Volume 2 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: MODO 801.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello. I'm Justin with digital tutors, and I'd like to welcome you to Volume three of the quick start to modeling in Moto. A serious, especially constructed course is meant to be followed in sequence and interspersed with valuable exercises to reinforce. Learned concepts in this volume will build on the concepts covered in volumes one and two will start by using a primitive shape to build a fuel tank for a flamethrower or spray weapon. Well, then, use the pen tool to draw on a custom based shape around that Tink. We learn to add thickness to draw on shapes and to create clean quad geometry will extract polygons to create additional objects and used the tube tool to build a connected fuel hose. We'll put all the tools that we've learned to this point into practice and build our weapon from before cleaning up our scene. Naming our objects and grouping things together on these courses are designed to be taken in sequence, so really encourage you to start volumes one and two before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will lie to take what you've learned and apply those tools and techniques your own projects. So with that, let's go ahead and get started.