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Quick Start to Stingray

In this Stingray tutorial, we'll get acquainted with the core features in a very short amount of time. Software required: Stingray 1.0.40.

Beginner
2h 54m
(3)

Created by Joshua Kinney

Last Updated Jul 09, 2019

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  • Course

Quick Start to Stingray

In this Stingray tutorial, we'll get acquainted with the core features in a very short amount of time. Software required: Stingray 1.0.40.

Beginner
2h 54m
(3)

Created by Joshua Kinney

Last Updated Jul 09, 2019

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What you'll learn

In this Stingray tutorial, we'll get acquainted with the core features in a very short amount of time. To begin, we'll talk about how to create projects in Stingray. Then we'll break down the interface, how to navigate the viewport and how to manipulate objects. After that, we'll learn the process of importing assets and how Stingray makes it easier than ever to manage your art assets with live updating in Maya, Maya LT and 3ds Max. Then we'll start to ramp up the action by learning how to set up a character with animations. Here we'll get a taste of how Stingray's visual scripting editor, Flow, can allow us to create gameplay very quickly. We'll also learn about how to use Wwise to create audio for our game and how to use Scaleform to create UI. Then we'll wrap up by learning how to deploy our games to our desired platform to share with our friends or the world. By the end of this Stingray training, you'll have the firm foundation you need to start creating your own game projects. Software required: Stingray 1.0.40.

Quick Start to Stingray
Beginner
2h 54m
(3)
Table of contents

About the author
Joshua Kinney - Pluralsight course - Quick Start to Stingray
Joshua Kinney
137 courses 4.5 author rating 2798 ratings

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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