Description
Course info
Level
Advanced
Updated
Apr 1, 2015
Duration
2h 29m
Description

In this Unreal Engine tutorial we'll learn how to create rain effects in Unreal Engine 4. We'll do this by creating rain drops and editing their functionality. Additionally, we'll create animated sprite sheet textures, water collision variables, lightning, and storm clouds. By the end of this Unreal Engine training, you'll be able to add dynamic weather effects to your games and immerse players deeply into your games. Software required: ZBrush 4R6, Maya 2014, Photoshop CS5.5, Mudbox 2014, Unreal Engine 4, Glueit Sprite Sheet Maker.

About the author
About the author

Sean has been in the games industry for 18 years working in both console and social gaming verticals. He has an extensive background in education teaching game art and design related topics at both the Academy of Art University and The Art Institute of California.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone. My name is Sean Spitzer. I'm the creative director and outsourcing manager at Ghost Jack Entertainment. My current work and projects include being the art director and creative director for Fist Full of Magic TV series and game in development, art director for outsourcing clients, Lumba Incorporated, for their title Tribal Rivals, as well as several titles as an art director for iWin, Zynga, and Gazillion as an outsource client. In this course, we're going to explore how to create storm and weather systems in Unreal 4. Some of the key takeaways from watching this course include learning how to create rain materials and textures. You will know how to create rain emitters and how to prioritize visual representation for the player. You will learn how to create lightning and rain clouds. You will have a greater knowledge of sprite sheets and simulated water movement, and you will also learn how to create GPU particles, collisions, and water displacement. By the end of the training, you will have learned how to create believable stormy weather effects for your games and environments. I'm excited to work with Digital-Tutors and share these techniques with you. So let's get started with the first lesson.