Description
Course info
Level
Intermediate
Updated
Mar 30, 2015
Duration
3h 6m
Description

In this ZBrush tutorial, we'll learn how to create realistic clothing in ZBrush. We'll start by creating our own fold brushes, identifying the tension points of the body, and analyzing external forces and underlying forms through reference and detailed exercises. Additionally we'll go over the seven main fold shapes and how they relate to each other. Then we'll bring it all together to create the clothing for this cowboy character. By the end of the ZBrush training, you'll have learned how to create realistic clothing for a character. Software required: ZBrush, Photoshop CS6, Marmoset Toolbag.

About the author
About the author

David Jones is a character artist with more than ten years of experience in the game industry.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, everyone. My name is David Jones. I'm a character artists with more than 10 years of experience in the game industry. My latest projects include Civilization Beyond Earth, Civilization five and X com. Enemy Unknown. In this course, we're going to learn how to create realistic clothing in Seabrook. Some of the key takeaways from watching this course include learning how to create your own full brushes, analyzing external forces and underlying forms through reference and detailed exercises. Identifying the tension points on the body, going over the seven main fold shapes and how they relate to each other and then bring it all together to create the clothing for this cowboy character. By the end of the training, you will have a better understanding on achieving believable looking clothing in C brush. I'm excited to work with digital tutors and share these techniques with you. So let's get started with the first lesson