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Creating Realistic Clothing in ZBrush

by David Jones

In this ZBrush tutorial, we'll learn how to create realistic clothing in ZBrush. Software required: ZBrush, Photoshop CS6, Marmoset Toolbag.

What you'll learn

In this ZBrush tutorial, we'll learn how to create realistic clothing in ZBrush. We'll start by creating our own fold brushes, identifying the tension points of the body, and analyzing external forces and underlying forms through reference and detailed exercises. Additionally we'll go over the seven main fold shapes and how they relate to each other. Then we'll bring it all together to create the clothing for this cowboy character. By the end of the ZBrush training, you'll have learned how to create realistic clothing for a character. Software required: ZBrush, Photoshop CS6, Marmoset Toolbag.

About the author

David Jones is a character artist with more than ten years of experience in the game industry. Most notably he was lead character artist on Civilization: Beyond Earth, and he has contributed to titles such as Civilization V, XCOM: Enemy Unknown, and America's Army. He is also a member of the MODO beta team for The Foundry. Other professional experiences include commercial, print, and interactive design work. David holds a BFA in Animation from Savannah College of Art and Design. His interests in... more

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