Course info
Sep 2, 2015
4h 27m

In this Blender tutorial, we'll learn how to create a realistic environment. We'll build the environment by sculpting and using the ANT Landscape add-on. We'll also create a fairly complex ground material using multiple textures. Along the way, we'll model and create materials for many environment props such as rocks, grass, flowers, bushes, and trees. We'll also use a few different techniques to generate our environment ecosystem from manual placement to particle instancing. We'll create a river water system using the ocean modifier as well as the dynamic paint features. Then we'll render with Cycles and composite the final image using the node editor. By the end of this Blender training, you'll have an array of techniques to create your own stunning environments with Cycles in Blender. Software required: Blender 2.75a.

About the author
About the author

Jeannot Landry is a family man and a Freelance 3D Generalist based in Shediac, New-Brunswick, Canada.

More from the author
More courses by Jeannot Landry
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello, everyone. My name is generally I mean treaty generalised in a freelancer I've always loved taking on the challenge of creating realistic, fanciest landscapes for animations. I usually like to use blenders. Internal render Ruby is surrenders faster, but for a still image cycles is by far is you get a realistic look. Now in this force, we're going to learn how to create and rendering fairly realistic still environment using blender and cycles. Some of the key takeaways from watching this worst includes learning how to create their base there in composition by modeling, wants clothes and then used the landscape. I don't generate the distant planet, also going to learn how to quickly great various rock using procedural displacements. Also going to learn how to use the sapling out on to generate the trees of plants in the bush, but used the particle system to actually generate leaves for better control. Also going to learn how to generate unequal system using both blenders particles as well as manual placement. And then we're going to create grass and flowers and such using a mix of models and particle hair, also going to learn how to create some pretty complex cycles. Nodes materials were then also going to use the dynamic paint features for some very quick water effect. And then finally, we're going to render a final 40 to render using cycles that we can then composite Indy composite. We will not any made this environment but rather focus on techniques, material notes and in rendering slash from positive. By the end of this training, well, I've learned how to use Bender in cycles along with composite, you create your own stunning environments. I'm really excited to work with digital footers and shared in statements with you, so let's get started with the first lesson.