Course info
Feb 4, 2015
5h 22m

In this series of Substance Painter tutorials, we'll texture a game character step by step using Substance Painter. To begin, we'll learn how to properly bake out the maps needed to work efficiently in Substance Painter. Then we'll begin the process of painting realistic character skin from scratch. Here we'll discuss how to add, mix and blend skin tones for a more realistic result. Once the head is finished we'll jump into texturing the body. Here we'll talk about different types of cloth and how to utilize layers to add to the depth of our textures in a non-destructive way. Then we'll start to wrap up this Substance Painter training by learning how to paint hair and how to export our maps to apply to our final game character. Software required: Substance Painter 1.1.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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