In this Vue tutorial, we will learn about making a normally processor-intensive scene in Vue, while at the same time conserving our own resources. Throughout these lessons, we will cover the creation of an EcoSystem Heavy scene, while simultaneously working to govern our resources by cutting out resource-heavy, yet unnecessary practices and concentrating on making a beautiful, yet stable EcoSystem Heavy scene. Software required: Vue 10xStream, Photoshop CS5.
Introduction and Project Overview [Autogenerated] Hello. My name's Scott McEwan with 27 53 productions, and I am a three D graphic artists in three D environmental artist in the Tampa Bay, Florida area. I've done freelance. The FX works on a few films as well as three D content provider for various three D platforms. I'm also published in a number of our industry publications. This lesson will be conducted in view 10 Extreme, but you should be able to follow along and other versions of you. This lesson will cover ecosystems and view, and taking those ecosystems to the next level way will cover standard ecosystems, ecosystem painting as well as micro ecosystems, mainly in the form of the mosque covering that included dead tree trunk in the sea. The lesson also includes seen files, wealthy individual components in the scene, terrain and the moss covered tree trunk. Anyway, that's enough about me with this lesson. Go ahead and get started