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Creating a Refracting Liquid UI in After Effects and Maya

by James Whiffin

Throughout these lessons we will cover the entire process from start to finish of creating a refracting user interface that reacts to our live-action plate. Software required: PFTrack 2012, After Effects CC, Maya 2014, NUKE 7.

What you'll learn

Throughout these lessons we will cover the entire process from start to finish of creating a refracting user interface that reacts to our live-action plate. We'll start off with the matchmoving process and then dive into After Effects to explore the principals of good motion design. Core fundamentals such as linear workflow and motion blur settings are also explained. We'll then jump into Maya and create a liquid simulation using the Maya pond system. All elements are then taken into NUKE where they are seamlessly composited together in the most visually appealing manner. Software required: PFTrack 2012, After Effects CC, Maya 2014, NUKE 7.

About the author

James Whiffin is a compositor based in Brisbane Australia, working on independent films, TVCs, and corporate videos. He enjoys matchmoving in Pftrack, CG in Maya, and both compositing and motion graphics in After Effects.

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