Throughout these lessons we will cover the entire process from start to finish of creating a refracting user interface that reacts to our live-action plate. Software required: PFTrack 2012, After Effects CC, Maya 2014, NUKE 7.
Throughout these lessons we will cover the entire process from start to finish of creating a refracting user interface that reacts to our live-action plate. We'll start off with the matchmoving process and then dive into After Effects to explore the principals of good motion design. Core fundamentals such as linear workflow and motion blur settings are also explained. We'll then jump into Maya and create a liquid simulation using the Maya pond system. All elements are then taken into NUKE where they are seamlessly composited together in the most visually appealing manner. Software required: PFTrack 2012, After Effects CC, Maya 2014, NUKE 7.
Introduction and Project Overview [Autogenerated] Hi, everyone. My name is James within a number freelance composited in motion designer working on independent films, music and corporate videos. In this course, we're going to create a responsive user interface that reacts to our live action footage. Some of the topics that we will be discussing in this course include match moving in PF track, the principles of motion design, simulating water in Meyer and compositing all the elements together in new. By the end of this course, you'll have learned how to composite responsive motion design into live action footage. I'm excited to her with digital tuners and share these valuable tricks and techniques with fellow artists. So let's get started with the first listen.