Description
Course info
Level
Intermediate
Updated
Apr 4, 2011
Duration
2h 35m
Description

In this series of lessons, we will explore techniques and workflows for setting up realistic lighting for your interior scenes, and rendering these scenes using mental ray. The ability to realistically light an interior environment is a skill that is highly sought after in the CG industry. It is a skill that is used very heavily in areas such as feature films, games, and architectural visualizations. This course will explore the entire step-by-step process of lighting your scenes. We will start by learning how to make sure that our lights are behaving in a way that is physically accurate by utilizing real-world light data in our scenes. From there, we will learn how to incorporate realistic secondary illumination into our scenes, learn how to create physically-accurate materials in Maya, and explore many techniques and workflows designed to help you overcome many of the common issues that you are likely to encounter in your own scenes. Software required: Maya 2011 and up.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Kyle with Digital-Tutors an Autodesk Authorized Publisher. In this series of lessons, we'll explore the techniques and the work flows for setting up realistic lighting for your interior scenes. Now the ability to realistically light some kind of an interior environment is a skill that is really highly sought after in the CG industry. And this is a skill that is used very heavily in areas like feature films, games, and even architectural visualization. In this course we'll explore the entire step-by-step process of lighting your scenes. We'll start by learning how to make sure that our lights are actually behaving in a way that is physically accurate. And from there we will learn how to incorporate things like realistic secondary illumination into our scenes. We'll learn how to create physically accurate materials in Maya, as well as lots of additional techniques and work flows that are designed to help you overcome many of the common issues that you're likely to run into. Now, I do want to point out that this course is really intended for users who already have at least some experience using mental ray. So if you're still very new to mental ray and its features, I would highly recommend viewing Digital-Tutors' "Introduction to mental ray" course before proceeding any further with this one. So if you're ready, we'll go ahead and get started in our next lesson.