Rendering Interiors with mental ray and Maya
In this series of lessons, we will explore techniques and workflows for setting up realistic lighting for your interior scenes, and rendering these scenes using mental ray. Software required: Maya 2011 and up.
What you'll learn
In this series of lessons, we will explore techniques and workflows for setting up realistic lighting for your interior scenes, and rendering these scenes using mental ray. The ability to realistically light an interior environment is a skill that is highly sought after in the CG industry. It is a skill that is used very heavily in areas such as feature films, games, and architectural visualizations. This course will explore the entire step-by-step process of lighting your scenes. We will start by learning how to make sure that our lights are behaving in a way that is physically accurate by utilizing real-world light data in our scenes. From there, we will learn how to incorporate realistic secondary illumination into our scenes, learn how to create physically-accurate materials in Maya, and explore many techniques and workflows designed to help you overcome many of the common issues that you are likely to encounter in your own scenes. Software required: Maya 2011 and up.
Table of contents
- The Importance of Scene Scale in Rendering 7m
- Preparing Scene for Initial Rendering 6m
- Utilizing Ies Light Profiles in mental ray 9m
- Adding Secondary Illumination to Our Scene 10m
- Using Lens Shaders to Improve Lighting Results 11m
- Gamma-correcting Materials and Textures in Maya 9m
- Assigning Materials to the Walls and Ceiling 8m
- Creating Materials for the Kitchen Cabinets 11m
- Creating a Material for the Kitchen Table 6m
- Adding Realistic Color Temperature to Lights 9m
- Adding Additional Light Sources to Our Kitchen Scene 12m
- Adding a Final Light Source into Our Kitchen Scene 5m
- Building a Brushed Metal Material in Maya 6m
- Fixing Common Reflection and Refraction Errors in Maya 11m
- Improving Glossy Reflection Quality in mental ray 10m
- Adding Visible Illumination Sources to Our Scene 6m
- Enhancing Shadows and Indirect Illumination in Our Scene 10m
- Making Final Quality Adjustments to Our Render 7m