Throughout these Rhino tutorials we'll utilize different tools, techniques, and processes that are useful to architects and designers in Rhino. The goal of this tutorial will be to not only teach the tools, concepts, and workflows necessary to succeed in Rhino, but to break them down so that they are easily understood. We'll explore multiple approaches to create a similar object, and you'll be provided with a solid foundation in creating objects of this type. By the end of this Rhino training, you'll not only understand how to create this type of historical piece of architecture, but will have also developed good working habits in Rhino. Software required: Rhino 5.
Roark Congdon is a professor of technology, drawing, and history at several universities in Seattle and has taught 3D modeling, rendering, sculpture, drawing, art history, and design at the university and high school levels in both in the US and China for over 15 years.
Introduction and Project Overview [Autogenerated] everyone. My name is Rourke, and I'm unauthorized Rhino trainer. I've taught for schools such as the Art Institute, Washington State University and the University of Washington, and this course we're gonna create a Renaissance air structure based upon Bramante is ghetto in Rome. Some of the key takeaways from watching this course include control point editing as well as sweeping and a ring. Objects will also touch on construction, play manipulation and Boolean operations. Finally, you'll be introduced to the concepts of blocks and blocks manipulation. By the end of the training, you will have learned how to quickly, efficiently and easily create a complex, three dimensional architectural model using Rhino. Five. I'm excited to work with digital tutors and share these techniques with you, so let's get started with the first lesson.