Retargeting Mocap to Custom Rigs in CINEMA 4D

In this series of tutorials, we will learn a straightforward approach to transferring a motion-captured performance to a custom rig. Software required: CINEMA 4D R16.
Course info
Level
Intermediate
Updated
Apr 15, 2015
Duration
1h 8m
Table of contents
Description
Course info
Level
Intermediate
Updated
Apr 15, 2015
Duration
1h 8m
Description

In this series of tutorials, we will learn a straightforward approach to transferring a motion-captured performance to a custom rig. We'll start by getting our source data ready for retargeting. We'll then learn what few modifications need to be made to our custom rig to get this to work. After this, we'll then learn how to connect our rig to follow the performance capture, as well as how to modify and clean up the animation afterwards. By the end of this course, you will have the skills needed transfer captured animation to your own rigs here in C4D. Software required: CINEMA 4D R16.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, and welcome to Retargeting Motion Capture to Custom Rigs in CINEMA 4D. I'm Delano, and I'll be your guide as we learn a really cool and straight forward approach to transferring a motion captured performance to a custom rig. The goal here is to find a way to produce high quality animations, while using time saving techniques with the help of tools that exist right here in CINEMA 4D. We'll start by getting our source data ready for retargeting. We'll then learn what few modifications need to be done to our custom rig in order to get this to work. After this, we'll then learn how to connect our rig to follow the performance capture, as well as how to modify and clean up the animation afterwards. By the end of this course, you'll have the skills needed to transfer captured animation to your own rigs, here in CINEMA 4D. So let's get to it.