Retargeting MoCap to Custom Rigs in Maya

This series of Maya tutorials will guide you through steps for mapping motion capture data to custom rigs using a set of standard tools in Maya. Software required: Autodesk Maya 2013.
Course info
Level
Intermediate
Updated
Jan 28, 2013
Duration
1h 24m
Table of contents
Description
Course info
Level
Intermediate
Updated
Jan 28, 2013
Duration
1h 24m
Description

This series of Maya tutorials will guide you through steps for mapping motion capture data to custom rigs using a set of standard tools in Maya. We'll start our exercise by first learning how to retarget animations manually. Afterwards, we will learn how a toolset can be built to significantly speed up the time it takes to go through this mapping procedure. We'll also learn troubleshooting techniques to overcome obstacles we may face without hindering our workflow. By the end of the tutorial, you'll ultimately learn how to quickly remap animations to custom rigs in order to improve your productivity. Software required: Autodesk Maya 2013.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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