Retopology Techniques in CINEMA 4D
In this CINEMA 4D tutorial, we'll learn the ins-and-outs of the Polygon Pen and see it in action as we go through the process of creating a more optimized mesh for a sculpted creature. Software required: CINEMA 4D R16.
What you'll learn
In this CINEMA 4D tutorial, we'll learn the ins-and-outs of the Polygon Pen and see it in action as we go through the process of creating a more optimized mesh for a sculpted creature. The topology, or edge flow of our polygon meshes is important as we create our 3D projects. Good topology can mean fewer overall polygons are needed to reflect the detail we want. Good edge flow is also important when creating final meshes that require animation. The Polygon Pen in CINEMA 4D is a great all-around tool for quickly creating and modifying a mesh's topology. When combined with snapping, we can create new polygons directly on top of our high resolution meshes. These meshes could be sculpts you've done in CINEMA 4D or work that you bring in from other applications like ZBrush. By the end of this CINEMA 4D training, you'll have a greater understanding of overall topology concepts, as well as some great skills for optimizing the mesh on sculpted creatures. Software required: CINEMA 4D R16.
Table of contents
- Using the Polygon Pen Tool 8m
- Setting up the Asset 4m
- Blocking in Large Areas 6m
- Creating Quad Strips 5m
- Shrink Wrapping Geometry 7m
- Working on Smaller Areas 8m
- Creating Facial Topology 9m
- Finishing the Face 8m
- Connecting the Body Shells 8m
- Fixing and Modifying Geometry 11m
- Merging the Symmetrical Geometry 7m