Retopology Techniques in CINEMA 4D

In this CINEMA 4D tutorial, we'll learn the ins-and-outs of the Polygon Pen and see it in action as we go through the process of creating a more optimized mesh for a sculpted creature. Software required: CINEMA 4D R16.
Course info
Level
Intermediate
Updated
Jan 9, 2015
Duration
1h 23m
Table of contents
Description
Course info
Level
Intermediate
Updated
Jan 9, 2015
Duration
1h 23m
Description

In this CINEMA 4D tutorial, we'll learn the ins-and-outs of the Polygon Pen and see it in action as we go through the process of creating a more optimized mesh for a sculpted creature. The topology, or edge flow of our polygon meshes is important as we create our 3D projects. Good topology can mean fewer overall polygons are needed to reflect the detail we want. Good edge flow is also important when creating final meshes that require animation. The Polygon Pen in CINEMA 4D is a great all-around tool for quickly creating and modifying a mesh's topology. When combined with snapping, we can create new polygons directly on top of our high resolution meshes. These meshes could be sculpts you've done in CINEMA 4D or work that you bring in from other applications like ZBrush. By the end of this CINEMA 4D training, you'll have a greater understanding of overall topology concepts, as well as some great skills for optimizing the mesh on sculpted creatures. Software required: CINEMA 4D R16.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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