In this series of ZBrush and Rhino tutorials, we'll learn to reverse engineer a 3D scanned mesh and convert it to a sculptable mesh. You'll learn to import the data into Rhino, convert it to a NURB model, and prepare it for rapid prototyping. By the end of this ZBrush and Rhino tutorial, you'll be able to use these industry techniques in Rhino and ZBrush as part of your modeling pipeline. Software required: ZBrush 4R6, Rhino 5, Geomagic Studio 2012.
Introduction and Project Overview Hey everyone, my name is Jean Gorospe. I am a 3D artist and instructor over here in New York City. I currently work full-time as a 3D artist at David Webb Jewelry. I also teach Rhino modeling courses in all levels to many industries. My current designs have been produced with many high-end companies and sold all over the world. In this course, we are going to learn reverse engineering techniques with ZBrush and Rhino. Some of the key takeaways from watching this course includes learning how to, 1, take a 3D scanned mesh and convert it into a high-res sculptable model; 2, fix and erase errors around the model; 3, create a clean topology for the mesh using 3D-Coat; 4, learn thickening solutions to hollow your model, and 5, prepare our model for rapid prototyping using Rhino. By the end of the training, you'll be able to take any scanned mesh, recreate its details, and apply it to your own projects. I am excited to work with Digital-Tutors and share these valuable tricks and techniques with you. So let's get started with the first lesson.