Rigging and Animating a Game Boss in 3ds Max

In this set of 3ds Max tutorials we will learn how to rig and animate a boss for a video game. Software required: 3ds Max 2014.
Course info
Level
Intermediate
Updated
Oct 14, 2013
Duration
5h 0m
Table of contents
Description
Course info
Level
Intermediate
Updated
Oct 14, 2013
Duration
5h 0m
Description

In this set of 3ds Max tutorials we will learn how to rig and animate a boss for a video game. What are the steps that go into creating a control rig and a sequence of animations for a game boss, and how do we export all of this data our for a game engine like Unity? These are the topics that we will cover in this course. We'll start by creating a skeleton for our boss asset. We'll then cover time-saving skinning techniques and learn how to set up control objects. We'll learn how to keep the entire rig clean and animator-friendly. We'll also learn how to set up systems to automate certain movements that will help to enhance our animations! To conclude the tutorial, we will learn how to approach animating various sequences of our game boss before exporting all of our work for use in Unity. By the end of this tutorial, you will have the skill-set to rig and animate your own game boss. Software required: 3ds Max 2014.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Delano with Digital Tutors, an Autodesk authorized publisher. And I'd like to welcome you to this course, where we will learn how to rig and animate a boss for a video game. Now what are the steps that go into creating a control rig and a sequence of animations for a game boss? And how do we export all of this data out for a game engine like Unity? These are the topics that we will cover in this set of tutorials. We'll start by creating a skeleton for our boss asset. We'll then cover time-saving skinning techniques and learn how to set up control objects. We'll learn how to keep the entire rig clean and animator friendly. We'll also learn how to set up systems to automate certain movements that will help to enhance our animations. To conclude the course, we'll learn how to approach animating various sequences of our game boss before exporting all of our work for use in Unity. By the end of this course, you'll have the skill set to rig and animate your own game boss. So let's begin.