Course info
June 1, 2011
3h 22m

In this MODO tutorial, we'll learn core rigging concepts and tools when rigging characters for animation. We'll start by getting our model ready to be rigged. We'll then create the character's skeleton from the ground up. Next, we'll skin the model to its skeleton and refine its deformations while learning helpful weight-painting techniques. To conclude the course, we'll create an animator-friendly control system, with the help of constraints, expressions, and the channel links tool, so that our rig is robust and efficient. By the end of this MODO training, you'll have the skill set needed to rig your own characters for animation. Software required: MODO.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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