Course info
Feb 10, 2015
2h 27m

In this set of 3ds Max tutorials, we'll learn how to improve our control systems for hands in order to achieve more believable results. We'll start by learning where to position our bones for natural deformations. We'll then learn a technique for rigging knuckles and preserving volume in the hand overall. Finally, we'll enhance our rig by creating a system that will allow animators to switch between with IK and FK modes. By the end of this 3ds Max training, you will have the skills needed to rig hands more proficiently. Software required: Autodesk 3ds Max 2015.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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