Rigging the Human Face in Maya

In this Maya tutorial, we will learn about a wide variety of useful tools and techniques for rigging a human face. Software required: Maya 2011 and up.
Course info
Level
Intermediate
Updated
May 2, 2011
Duration
6h 45m
Table of contents
Introduction and Project Overview
Rigging the Human Face in Maya
The Expectations of the Facial Control Rig 2m Setting up a Shelf to Access Our Rigging Tools 11m Building the Primary Bones of Our Head Rig 8m Creating the Jaw Bones 8m Creating the Eye Bones 5m Group Hierarchy for the Facial Rig 7m Binding the Face 4m Blocking in the Weights of the Lower Jaw 7m Blocking in the Weights of the Head 4m Refine the Deformations Around the Corners of the Mouth 9m Correcting the Deformations of the Neck and Head 13m Using Curves to Control the Deformations of the Eyebrows 4m Rigging the Brow Curves with Clusters 9m Weighting the Clusters of the Brow Curves 7m Making the Brow Curves Influence Objects 4m Fine-tuning the Brow Deformations 9m Setting up the Nose Bones 7m Painting Weights on the Nose 10m Beginning the Lip Rig 9m Blocking the Weights of the Lips / Connecting the Blend Shape 12m Correcting the Deformations of the Lips 11m Finishing the Lip Deformations 8m Building the Eyelid Rig 4m Deforming the Eyelids 15m Beginning the Fleshy Eye Rig 4m Wrapping up the Fleshy Eye Rig 8m Setting up the Cheek Deformations 8m Tying the Cheek Shapes to the Blend Shape Head 9m Completing the Cheek Rig 8m Extra Cheek Deformations 7m Setting up the Lip Rolls 7m Finishing the Lip Roll Functionality 12m Creating Animation Controls for the Head and Neck 11m The Jaw Controls 10m Setting up a System to Glue the Lip Controls to the Face 8m Finishing the Lip Connection Meshes for the Sticky Controls 7m Gluing the Lip Controls to the Mouth 7m The Lip Controls 13m Driving the Lip Clusters with the Lip Controls 6m Building a Control to Translate the Mouth 10m Custom Attributes for the Lip Rolls and Cheek Expansion Shapes 5m Creating the Nose Controls 5m Completing the Nose Rig 5m Rigging the Eyes 3m The Eye Controls 6m Finalizing the Eye Rig 5m The Brow Controls 5m Creating Tongue Bones / Binding the Tongue Mesh 8m Finishing the Tongue Rig 11m Trouble-shooting the Lip Controls 6m Cleaning up the Control Rig 3m Character Sets for Animation 5m Preset Expressions for Fast Animation 6m Connecting the Facial Rig to a Character Control Rig 7m
Description
Course info
Level
Intermediate
Updated
May 2, 2011
Duration
6h 45m
Description

In this Maya tutorial, we will learn about a wide variety of useful tools and techniques for rigging a human face. Throughout the tutorial we will focus on providing animators with the control they need to create natural expressions with a control rig that computes fast. We will also creatively explore several techniques and tools that can be used to create realistic deformations. Step by step, we will construct a facial control system that is robust and animator-friendly. We will learn everything from how to create a reverse-jaw rig, rigging with curves for flexibility, how to create sticky controls, fleshy eyes, and we will also cover how to set up preset expressions for fast animation. Software required: Maya 2011 and up.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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